Forthcoming Articles


DOI: 10.1615/IntJInnovOnlineEdu.2017024946


A Concise History of Alternate Reality Games: From Transmedia Marketing Campaigns to the College Classroom

DOI: 10.1615/IntJInnovOnlineEdu.2017024948

This article traces this brief history of Alternate Reality Games (ARGs) from their beginning as viral marketing campaigns associated with The Blair Witch Project and the ilovebees global phenomenon...

The Multiplayer Classroom: The Designer and the Collaboration

DOI: 10.1615/IntJInnovOnlineEdu.2017024959

This article describes the steps needed to design and teach a successful game-based online course using the techniques of The Multiplayer Classroom model. It outlines the pre-production, production...

Contemplating Competency-Based Education at Thomas Edison State University

DOI: 10.1615/IntJInnovOnlineEdu.2017021247

This paper provides an institutional perspective of a single competency-based institution – Thomas Edison State University - and examines how the University’s history intersects with both the...

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