Volume 2, Issue 3, 2018

Analytics
USING REAL-TIME VIDEO ANALYTICS TO IMPROVE INSTRUCTION

The explosive growth of enrollment in courses, especially in engineering and computer science, has resulted in the need to rethink how to deliver instructions in large courses. As the number of...

Immersive Online Education
FOSTERING HIGHER-ORDER THINKING WITH TEXT AND VIDEO IN ONLINE LEARNING: BY DESIGN

As higher educational institutions grow their online course offerings, it is important to understand the capacity and impact multimedia can have on learning within online environments. To provide...

The Influence of Social Media on Online Education
SHARING A PRAGMATIC NETWORKED MODEL FOR OPEN PEDAGOGY: THE OPEN HUB MODEL OF KNOWLEDGE GENERATION IN HIGHER-EDUCATION ENVIRONMENTS

We outline a model for innovative online practice called the open hub model of knowledge generation in higher-education environments. Following from models such as communities of inquiry,...

Immersive Online Education
SERIOUS GAMES IN ONLINE LEARNING

Gamification is an umbrella term which denotes a series of instructional activities which use game elements in nongame settings. Under this definition, there are various categories of...

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