This paper is focused on student management constraints in the online classroom and proposes modifications to teaching strategies to address them. It explores the organizational aspects of the education process and how to prioritize learning while mitigating distractions inherent to digital device use, such as multitasking, tab switching, and smartphone doom surfing. The paper is based on 9 years of High School Big Data and AI Challenge Program carried out by STEM Fellowship. It seeks to contribute to the discourse around students who are used to any time/anywhere/any device access to information by proposing a transition from traditional classroom management replicated online to a novel teaching strategy, inspired by principles from Agile methodologies in various industries. Such a shift has the potential to advance educational practices, enabling educators to create learning environments that are better equipped to meet the diverse needs of Generation Z and Alpha students in online classes.
KEY WORDS: learning management, artificial intelligence (AI), high school, interdisciplinary
STEM Fellowship (https://stemfellowship.org/) is a Canadian charitable organization focused on advancing education through open data and artificial intelligence (AI)-based inquiry and knowledge acquisition. The organization runs an annual semester-long, interdisciplinary online learning program that helps high school students connect traditional science, technology, engineering, and mathematics (STEM) courseware with open data analytics and machine learning (ML) inquiry. This program draws in 400–500 students annually from across the country and even internationally.
The online delivery of this program encounters challenges in student and classroom management that are as significant, if not more so, than those faced by other electronic-learning (e-learning) high school programs. Due to the program's interdisciplinary and extracurricular nature, traditional motivators such as grades and credits are not available as tools to encourage learning. Additionally, local teachers may not always have the expertise to guide students in computational science and ML. These factors have driven us to explore alternative teaching strategies to ensure the program's success and the achievement of its learning objectives.
The learning environment and management of the learning process are critical aspects of effective teaching, influencing student learning outcomes, behavior, and overall knowledge and skills acquisition dynamics. This brief overview of some of the key literature studies aims to synthesize and analyze scholarly perspectives on key principles of current in-person and online classroom management and learning strategies. By examining various theories, strategies, and empirical studies, this review seeks to provide better understanding of the place of Agile principles in student management and an environment conducive to learning.
One of the first publications regarding the efficiencies of the transition to Agile management of e-learning projects in a collegial university environment was presented by Doherty (2010), in which the need to engage with institutional strategic and organizational concerns in order to increase institutional capacity for e-learning was discussed. This work was further developed by Batista et al. (2013) at the Open University of Brazil.
The aforementioned sources did not extend beyond applying Agile principles to institutional project management improvements. It was assumed that traditional teaching strategies—as defined by the Canter & Canter (1976) assertive discipline model—are fully compatible with online learning. This was done despite the fact that emphasizing clear expectations, consistent consequences, and positive reinforcement as fundamental elements in fostering a structured yet supportive classroom climate means something entirely different online compared to in person. Furthermore, the Dreikurs (1968) democratic classroom governance, where students actively participate in decision-making processes to promote a sense of responsibility and community, also takes on a drastically different hue online, where social networks and chats become an inevitable part of the learning experience.
The significance of effective communication and relationship building in classroom management cannot be overstated. Wong & Wong (2009) underscored the importance of building positive teacher–student relationships through rapport, respect, and empathy. Furthermore, the Glasser (1998) choice theory highlighted the role of connecting with students' intrinsic motivations, emphasizing the teacher–student relationship as a crucial factor in student behavior and engagement. In the context of online learning, it is essential to add to this relationship the powerful influence of online communities, which play a third-party role in teacher–student relationships through messages, rating sites, and social network status.
Preventative approaches play a pivotal role in managing classroom behavior. Marzano & Marzano (2003) introduced strategies such as establishing and teaching classroom rules, providing cues and prompts, and employing engaging instructional strategies as proactive measures to minimize disruptions. Additionally, the use of positive behavioral interventions and supports emphasizes proactive planning, teaching, and reinforcing positive behaviors (Sugai & Horner, 2009). Unfortunately, replicating classroom rules, engagement cues, and prompts designed for in-person settings has limited effectiveness in online classes, where students are fully exposed to tab switching and smartphone doomscrolling.
Classroom management and teaching strategies also encompass responsiveness to diverse student needs in order to ensure a conducive learning environment that maximizes student engagement, learning, and holistic development. Tomlinson & Allan (2000) advocated for differentiated instruction, emphasizing the importance of modifying content, process, and product (i.e., learning software) to accommodate varying student abilities and learning styles. This approach should reasonably include the information handling and knowledge acquisition habits of the data-native generation of students.
The provided literature overview demonstrates that traditional learning strategies and the central role of a teacher are implicitly based on the assumption of a physical classroom environment. In the case of online learning, the physical environment of each individual student can vary widely, from a desk to a bed or any place in between. Additionally, an online classroom is merely a simulation of a common space and is effective only to the extent of students' engagement with the class at any particular moment.
While traditional classroom management methods still provide the foundation for educational practices, they exhibit limitations in accommodating the diverse and dynamic needs of any time/anywhere/any device (ATAWAD) learners in both physical classrooms and online environments. According to Hadar & Ben-David Kolikant (2023), these traditional methods struggle to address the unique challenges posed by the digital landscape. For instance, traditional strategies often rely on physical presence and non-verbal interaction, which are not possible in an online setting. The variability in students' physical environments can affect their focus, participation, and overall learning experience.
Furthermore, the online learning environment requires new strategies to keep students engaged and accountable, given the ease with which they can become distracted by other digital activities such as tab switching and smartphone use. The simulation of a common classroom space online lacks the physical cues and immediacy that help maintain student attention and discipline in a traditional classroom. Therefore, there is a need to develop and implement innovative management and instructional strategies that are specifically designed for the online learning context in order to better meet the needs of today's digitally native students.
The leading industry project management approach for online working environments nowadays is the methodology employed in the Agile software program (Agile Management, 2001). This led us to investigate Agile and its potential usage in online classroom environments. Agile methodology, known for its flexibility and iterative processes, was well-suited to adapt to the diverse learning styles of ATAWAD students and allowed us to develop new teaching strategies combining teacher- and student-centric learning approaches. By employing Agile principles, educators can create more responsive and dynamic learning experiences that accommodate the integration of AI tools for effective online learning (Cohen, 2024). This approach not only addresses the limitations of traditional classroom management in the digital age but also enhances student engagement and accountability in the virtual learning environment.
Recognizing the extracurricular and interdisciplinary nature of the High School Big Data and AI Challenge Program, the STEM Fellowship team has developed a teaching strategy that leverages the best practices of Agile methodology. Our choice of Agile (Agile Management, 2001) stems from its origins in addressing the inefficiencies of linear and rigid management practices, which failed to effectively respond to changing requirements, technological advancements, and evolving customer needs in software development.
In February 2001, 17 programmers gathered at a ski resort in Snowbird, Utah, to explore ways to incorporate flexibility, collaboration, and iterative progress in software development. This meeting resulted in the Agile Manifesto, a foundational document outlining the core values and principles of Agile management, which include the following:
The STEM Fellowship team recognizes a strong synergy between modern software development (which often occurs in a remote format) and online learning. This realization led us to apply Agile principles to the organization of online classrooms and formulate new teaching strategies based on the following (Figure 1):
FIG. 1: Agile teaching strategies
Aligned with Agile teaching strategies, STEM Fellowship's annual High School Big Data and AI Challenge emphasizes iterative learning through small-group collaboration, teamwork, communication, and interdisciplinary knowledge exchange. Instead of following a rigid, one-path curriculum, students have the flexibility to choose the sequence and elements of theory and assignments, allowing them to work at their own pace and in their own ATAWAD manner.
The High School Big Data and AI Challenge online class, consisting of approximately 500 students, is organized into groups of 4–5 members who share similar online interests rather than geographical locations. The program offers a blend of synchronous and asynchronous learning, which includes the following:
The integration of synchronous and asynchronous learning is structured according to Agile teaching strategies, guiding student groups through multiple iterations to assess the relevance of their chosen data and deepen their understanding of the methods they employ (see the sample lesson plan given subsequently). Agile practices also help ensure that groups meet the program's deadlines and deliverables.
The 2023–2024 academic year program challenged participants to leverage generative AI and data cybersecurity to conserve and foster local biodiversity (STEM Fellowship, 2024a), allowing student teams to define their topics of inquiry and data sources. We utilized Google Classroom as our learning management system to organize the online classroom and implemented Agile teaching strategies within student teams, delivering data science and scholarly communication workshops, while facilitating inquiry-based learning.
A typical weekly team meeting followed this lesson plan (Figure 2):
FIG. 2: Agile lesson plan
By leveraging AI and open data resources, the program facilitates hands-on, experiential learning. Students engage in real-world problem solving focused on sustainable development problems, utilizing data-driven insights and AI tools to analyze, interpret, and innovate. This integration mirrors the Agile principle of embracing change and harnessing technological advancements that enhance the learning experiences well presented in the abstracts of this year's projects (STEM Fellowship, 2024b). For instance, the research project, Analyzing Urban Heat Islands and Their Impact on Monarch Butterfly Populations (Khawar et al., 2024), conducted by a student team from Hillfield Strathallan College in Hamilton, Ontario, Canada, exemplifies an ideal high school interdisciplinary project. It exhibits enhanced critical thinking, problem-solving skills, and a deeper understanding of data science, AI concepts, and their ethical implications.
Agile teaching strategy places different requirements on a teacher, who now focuses on encouragement, teamwork, and accountability in reaching learning expectations. The teacher facilitates communication within the groups and brings in the latest research and innovation to align with the learning goals and student needs. By doing so, teachers create a dynamic and supportive learning environment that adapts to the unique requirements of each student, fostering a more engaging and effective educational experience.
Additionally, the program nurtures essential skills such as data analysis, collaboration, and adaptability, effectively preparing students for future workplaces that demand familiarity with Agile management. The success and outstanding learning outcomes achieved by all program participants suggest broader implications, advocating for a shift toward Agile teaching techniques in online learning and project-based studies. These techniques aim to improve both scholarly and applied learning outcomes while integrating emerging technologies into curriculum design for ATAWAD students.
The High School Big Data and AI Challenge Program presented both challenges and opportunities to develop new teaching strategies that address the limitations of traditional classroom management in online learning. By creatively rethinking Agile management from a pedagogical perspective, we leveraged technology and AI in learning, fostering adaptable learning experiences. The exceptional learning outcomes of the program highlight the potential for transformative change in teaching strategies for online education, signaling a shift toward more dynamic, technology-driven, and student-centered learning models.
One of the most interesting outcomes of this new teaching strategy is the different group work dynamics that develop strong peer support and connections. The combination of Agile methodology and student agency in the learning process resulted in all of the group members being equally motivated to work and acquire knowledge, assisting each other in achieving accelerated and advanced results.
By implementing Agile principles in online teaching strategies, educators can create a more engaging, adaptive, and effective learning environment for ATAWAD students, better preparing them for the challenges of the modern world.
The key approaches to improving online teaching include the following:
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Batista, A. A. M., Abdelouahab, Z., Lopes, D., & Neto, P. S. (2013). A process model for supporting the management of distance learning courses through an agile approach. In Innovations and advances in computer, information, systems sciences, and engineering (pp. 1013–1025). Springer.
Canter, L., & Canter, M. (1976). Assertive discipline: A take-charge approach for today's educator. Canter and Associates, Inc.
Cohen, K. (2024). Best AI Tools for Students, IU International University of Applied Sciences, Blog. https://www.iu.org/blog/ai-and-education/best-ai-tools-for-students/
Doherty, I. (2010). Agile project management for E-learning developments. International Journal of E-Learning & Distance Education Revue, 24(1), 91–106. Retrieved from https://www.ijede.ca/index.php/jde/article/view/605
Dreikurs, R. (1968). Psychology in the classroom. A manual for teachers. Harper & Row.
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Khawar, I., Ansari, I., Wahban, A., & Li, A. (2024) Analyzing urban heat islands and their impact on monarch butterfly population. ttps://drive.google.com/file/d/13_mV8QIK9et7CNBK_AAbZibdZFb1-7HL/view
Marzano, R. J., & Marzano, J. S. (2003). The key to classroom management. Educational Leadership, 61(1), 6–13.
Scrum (software development) (2020). In Wikipedia. https://en.wikipedia.org/wiki/Scrum_(software_development)
STEM Fellowship. (2024a). High school big data challenge. https://live.stemfellowship.org/case-study/2023-2024-national-big-data-and-ai-challenge-for-high-school-students/?portfolioCats=151
STEM Fellowship. (2024b). 2023–2024 high school big data challenge: Leveraging generative AI and data cybersecurity to conserve and foster local biodiversity, Proceedings, 1–14.
Sugai, G., & Horner, R. H. (2009). Responsiveness-to-intervention and school-wide positive behavior supports: Integration of multi-tiered system approaches. Exceptionality, 17(4), 223–227. DOI: 10.1080/09362830903235375
Tomlinson, C. A., & Allan, S. D. (2000). Leadership for differentiating schools & classrooms. Hawker Brownlow Education.
Wong, H. K., & Wong, R. T. (2009). The first days of school: How to be an effective teacher. Harry K. Wong Publications.
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