Volume 1, Issue 4, 2017

Storytelling in online education
TRANSFORMING ONLINE EDUCATION THROUGH ALTERNATE REALITY GAMES: INTRODUCTION

THE MULTIPLAYER CLASSROOM: THE DESIGNER AND THE COLLABORATION

This article describes the steps needed to design and teach a successful game-based online course using the techniques of The Multiplayer Classroom model. It outlines the pre-production, production,...

A CONCISE HISTORY OF ALTERNATE REALITY GAMES: FROM TRANSMEDIA MARKETING CAMPAIGNS TO THE COLLEGE CLASSROOM

This article traces the brief history of alternate reality games (ARGs) from their beginning as viral marketing campaigns associated with The Blair Witch Project and the I Love Bees global...

Immersive Online Education
THE SECRET OF 'SECRETS': THE TEACHER AND THE STUDENTS

In 2014, the author collaborated with game designer Lee Sheldon to create a fully online Alternate Reality Game based course called Secrets: A Cyberculture Mystery Game. The process for...

The Influence of Social Media on Online Education
WORKING THE BACKCHANNEL: ANALYSIS OF A LITERACY ORGANIZATION'S CONFERENCE HASHTAG

Can social network analysis (SNA) combined with natural language processing (NLP) provide greater insights into complex online discussions? Using this combined approach, these researchers worked to...

OnLine Laboratories
PROVIDING EFFECTIVE TEACHING LABORATORIES AT AN OPEN UNIVERSITY

As more science courses in higher education are being redesigned to move online, there is growing interest in effectively handling required practical components such as teaching laboratories and...

Archive

© International Journal on Innovations in Online Education, 2015 Home Streams Printed Issues Webinars About
© Published by Begell House Inc., 2016