Welcome to International Journal on Innovations in Online Education Course Design and Development Stream
Streams are focus areas for articles published in IJIOE. Articles are to be aggregated by stream area and each stream includes a forum page for discussion of articles. You may also share new ideas on innovations, or propose a topic.
Articles in Course Design and Development
Analytics is the discovery and communication of meaningful patterns in data. Businesses have used analytics for years to improve their products and customer satisfaction. Now it is time for education to use analytics to improve teaching and ...
Blended learning, which integrates traditional classroom teaching with online components, has dramatically transformed education by increasing flexibility and improving pedagogical outcomes. This paper focuses on optimizing blended learning in ...
As artificial intelligence (AI)-powered tools become increasingly integrated into highereducation, universities must reimagine their institutional operations to achieve greaterefficiency, enhance practice, and ensure responsible usage. This paper ...
Realizing that after the COVID-19 pandemic learner and faculty engagement is even more critical to learning−as evidenced by ongoing declines in post-pandemic post-secondary enrollment−this paper presents a series of reflections and ...
There are a growing number of Chinese students studying music at U.K. universities and conservatories. Measures taken to decrease the spread of coronavirus in 2020 led to school closures worldwide, which resulted in current and prospective music ...
The global economy needs qualified engineers. An engaged, diverse workforce is critical to meeting this need. Current research indicates 47% of students who initially seek an engineering degree fail to complete the prescribed program. To combat ...
This paper was created to stimulate thinking about the art of the possible in using storytelling for online education. We explore the possibilities for storytelling, visualization, peer discussion, gamification, and interaction as a learning ...
This article traces the brief history of alternate reality games (ARGs) from their beginning as viral marketing campaigns associated with The Blair Witch Project and the I Love Bees global phenomenon to more recent efforts led by Jane ...
This article describes the steps needed to design and teach a successful game-based online course using the techniques of The Multiplayer Classroom model. It outlines the pre-production, production, and executive phase of the development process, ...
Use of computers in education is now ubiquitous. Students have access to course media through a variety of devices including PCs, tablets, and smart phones. The data generated by online learning platforms have the potential to change the way we ...
The explosive growth of enrollment in courses, especially in engineering and computer science, has resulted in the need to rethink how to deliver instructions in large courses. As the number of students increase, it is simply not possible to ...
For nearly 30 years, the Tribal College Librarians Institute (TCLI) has provided an opportunity for librarians working at tribal colleges in the United States to network. During these week long events they share updates on their services and learn ...
In early 2014, Salt Lake Community College (SLCC) embarked on what has become a gigantic task, transitioning 20 clock-hour, seat-time based programs to Competency-Based Education (CBE). With the help of a $2.3M dollar Department of Labor TAACCCT ...
This paper provides an institutional perspective of a single competency-based institution – Thomas Edison State University - and examines how the University’s history intersects with both the renewed upsurge in interest in CBE as well as the ...
Streams are focus areas for articles published in IJIOE. Articles are to be aggregated by stream area and each stream includes a forum page for discussion of articles. You may also share new ideas on innovations, or propose a topic.
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